Zynga about to declare war on Facebook?
Posted in General on May 8th, 2010 by MattAccording to Tech Crunch, Zynga are gearing up to effectively declare war on Facebook. My first thoughts on reading this were ‘talk about cutting your nose off’, but after a day or so to mull things over I think this could be very, very interesting.
There are two ways of looking at it – firstly, Zynga need Facebook for the simple reason that their games are so optimised for the simplistic, ‘click click click’ environment of the platform that they’re unlikely to succeed within any ’standard’ gaming environment. On the flip side, Facebook need Zynga because of the amount of money and traffic they push through the platform. Whether it be purchasing Facebook Ads to push users into their games (you’ll probably notice pretty much every page you view on Facebook has a Zynga game advertised) or helping keep users inside Facebook and helping them in their quest to take over the world.
What makes things even more interesting is that DST hold a (large) stake in both companies. If this does kick off the Russians will be stuck right in the middle which makes things even more enthralling.
So, what’s caused all this?
Facebook Credits.
Apple take 30% of any revenue from developers. Other mobile platforms take as much as 50%. Facebook want to bring this to the web and take their own slice of pie from game developers – again, to the tune of 30%. What’s even more concerning is the fact that they’re going to force anyone who wants to sell in-game currency to use Facebook Credits. And, even worse than that, the potential is there to ban all other monetization solutions (such as SuperRewards whom we have been working with since 2007). Not even Apple have done that.
If Facebook go ahead with this they’ll be sure to alienate a huge amount of developers and a mass exodus is almost certain to happen. On the one hand using Facebook Credits seems like a good idea (although the 30% is complete overkill and borders on taking the proverbial piss). Forcing developers to use them as a sole solution is, in my humble opinion, nothing short of anti-competition-monopoly-mongering.
The plus side, however, comes down to user perception. If players are able to top up their Facebook account and EASILY spend money inside any game that they play, chances are that engagement will increase. Click a button, get some extra credits, and know that they come from Facebook. The trust will be there, hopefully there’ll be a good level of customer service, and the overall experience should improve. Which, in theory, will be followed by higher spending.
What happens remains to be seen, but anyone involved – both from the inside and outside – will be watching very closely.